Cobalt
Cobalt
Source: Vanilla BG3 Rarity: Very Rare
THE LORE
True cobalt comes from ground lapis lazuli, that deep-sky blue gemstone traded from distant mountain kingdoms. It's worth more than gold by weight, and only the wealthiest dyers keep cobalt vats stocked. The color is so intense that a dyer can take it from vivid to dark navy by mere degrees of heating or cooling. Those who master it can command any price. Those who attempt it without the skill end up ruined.
THE PALETTE
A brilliant, almost electric blue that dominates the cloth like captured sky. The leather pulls to a shadow to let the blue breathe. The metals are pale and cool, like frosted silver. Every zone intensifies the primary color rather than competing with it. It's a color that demands attention and holds it.
THE CHRONICLE
T
The dyer's daughter had inherited the lapis vat and nothing else, and she meant to prove it was enough. Her mother had been careless, had let clients overwhelm her into producing colors that shouldn't be made. The daughter had watched apprentices weep from the failure, watched bolts ruined, watched gold pour away into ash. So she took the cobalt and locked it. No commissions for a season. Instead, she studied. She tested every variation of heat and cool, recorded each one, learned to read the color as it changed. When she finally opened the vat again, she'd created something new. Not just cobalt. This cobalt. Hers. The first client to see it was a paladin, a woman on pilgrimage to rebuild a temple in the north. She touched the bolt and went very still. Asked if it had ever been blessed. The dyer's daughter said no, but didn't say that blessing wasn't her trade. The paladin paid three times the asking price and wore it into battle. When a war-clerics' guild asked for her design, the dyer's daughter said no. That blue was for one woman. Everything else was negotiable...

...The dyer's daughter had inherited the lapis vat and nothing else, and she meant to prove it was enough. Her mother had been careless, had let clients overwhelm her into producing colors that shouldn't be made. The daughter had watched apprentices weep from the failure, watched bolts ruined, watched gold pour away into ash.

So she took the cobalt and locked it. No commissions for a season. Instead, she studied. She tested every variation of heat and cool, recorded each one, learned to read the color as it changed. When she finally opened the vat again, she'd created something new. Not just cobalt. This cobalt. Hers.

The first client to see it was a paladin, a woman on pilgrimage to rebuild a temple in the north. She touched the bolt and went very still. Asked if it had ever been blessed. The dyer's daughter said no, but didn't say that blessing wasn't her trade. The paladin paid three times the asking price and wore it into battle. When a war-clerics' guild asked for her design, the dyer's daughter said no. That blue was for one woman. Everything else was negotiable...

Color Zones

Cloth
Primary #28bedb
Secondary #784b7a
Tertiary #c5688e
Leather
Primary #5e6568
Secondary #29677e
Tertiary #5a4b31
Metal
Primary #e2f7fa
Secondary #b1b3ba
Tertiary #dcf7fa
Accents
Accent #785b7a
Custom 1 #d5d5d5
Custom 2 #ffffff
Other
Color 01 #ffffff
Color 02 #ffffff
Color 03 #ffffff

Where to Find

Helsik Devil's Fee Act III
Figaro Pennygood Facemaker's Boutique Act III
Sticky Dondo Undercity Ruins Act III
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Upper floor Carm's Garms · Act III